Don't feel like your projects have to be serious. They can be as frivolous as you like, so long as you're building things you're excited about. Probably 90% of programmers start out building games. They and their friends like to play games. So they build the kind of things they and their friends want. And that's exactly what you should be doing at 15 if you want to start a startup one day.
不要覺得你的專案一定要很嚴肅。只要你是在做你感興趣的事情,它們可以隨你喜歡而輕鬆有趣。大概 90% 的程式設計師一開始都是從製作遊戲開始的。他們和他們的朋友喜歡玩遊戲。所以他們製作他們和朋友想要的東西。如果你想有朝一日創業,那麼 15 歲時你應該做的正是這個。
You don't have to do just one project. In fact it's good to learn about multiple things. Steve Jobs didn't just learn calligraphy. He also learned about electronics, which was even more valuable. Whatever you're interested in. (Do you notice a theme here?)
你不一定只能做一個專案。事實上,學習多種事物是很好的。史提夫·賈伯斯不僅學習了書法,他還學習了電子學,這更有價值。任何你感興趣的事物。(你注意到這裡的主題了嗎?)
So that's the first of the three things you need, to get good at some kind or kinds of technology. You do it the same way you get good at the violin or football: practice. If you start a startup at 22, and you start writing your own programs now, then by the time you start the company you'll have spent at least 7 years practicing writing code, and you can get pretty good at anything after practicing it for 7 years.
所以,這是你需要的三件事之一,精通某種或某些種類的技術。你以同樣的方式學習小提琴或足球:練習。如果你在 22 歲時創業,而你現在就開始編寫自己的程式,那麼在你創業時,你至少已經練習了 7 年的編程,而且在練習了 7 年之後,你可以在任何事情上都變得相當不錯。
Let's suppose you're 22 and you've succeeded: You're now really good at some technology. How do you get startup ideas? It might seem like that's the hard part. Even if you are a good programmer, how do you get the idea to start Google?
讓我們假設你現在 22 歲,而且你已經成功了:你現在真的很擅長某項技術。那麼,你要如何獲得創業點子?這可能看起來是最難的部分。即使你是一位優秀的程式設計師,你要如何獲得創立 Google 的點子?
Actually it's easy to get startup ideas once you're good at technology. Once you're good at some technology, when you look at the world you see dotted outlines around the things that are missing. You start to be able to see both the things that are missing from the technology itself, and all the broken things that could be fixed using it, and each one of these is a potential startup.
事實上,一旦你擅長某項技術,獲得創業點子就變得很容易。一旦你精通某項技術,當你環顧世界時,你會看到那些缺失的事物周圍有著虛線的輪廓。你開始能夠看到技術本身缺少的東西,以及所有可以使用它來修復的損壞的事物,而其中每一項都是潛在的創業機會。
In the town near our house there's a shop with a sign warning that the door is hard to close. The sign has been there for several years. To the people in the shop it must seem like this mysterious natural phenomenon that the door sticks, and all they can do is put up a sign warning customers about it. But any carpenter looking at this situation would think "why don't you just plane off the part that sticks?"
在我們家附近的小鎮上,有一家商店的門上掛著一個警示牌,警告顧客這扇門很難關上。這個警示牌已經在那裡好幾年了。對商店裡的人來說,這扇門卡住了似乎是一種神秘的自然現象,而他們所能做的就是掛上一個警示牌來提醒顧客。但任何一個木匠看到這種情況都會想:「你為什麼不把卡住的部分刨掉就好了呢?」
Once you're good at programming, all the missing software in the world starts to become as obvious as a sticking door to a carpenter. I'll give you a real world example. Back in the 20th century, American universities used to publish printed directories with all the students' names and contact info. When I tell you what these directories were called, you'll know which startup I'm talking about. They were called facebooks, because they usually had a picture of each student next to their name.
一旦你精通程式設計,世界上所有缺失的軟體對你來說就會變得像一扇卡住的門對木匠一樣明顯。我給你一個真實世界的例子。在 20 世紀,美國大學曾經出版印刷版的目錄,其中包含所有學生的姓名和聯絡資訊。當我告訴你這些目錄的名稱時,你就會知道我說的是哪家新創公司。它們被稱為 facebooks(臉譜),因為它們通常在每個學生的姓名旁邊都有一張照片。
不要覺得你的專案一定要很嚴肅。只要你是在做你感興趣的事情,它們可以隨你喜歡而輕鬆有趣。大概 90% 的程式設計師一開始都是從製作遊戲開始的。他們和他們的朋友喜歡玩遊戲。所以他們製作他們和朋友想要的東西。如果你想有朝一日創業,那麼 15 歲時你應該做的正是這個。
You don't have to do just one project. In fact it's good to learn about multiple things. Steve Jobs didn't just learn calligraphy. He also learned about electronics, which was even more valuable. Whatever you're interested in. (Do you notice a theme here?)
你不一定只能做一個專案。事實上,學習多種事物是很好的。史提夫·賈伯斯不僅學習了書法,他還學習了電子學,這更有價值。任何你感興趣的事物。(你注意到這裡的主題了嗎?)
So that's the first of the three things you need, to get good at some kind or kinds of technology. You do it the same way you get good at the violin or football: practice. If you start a startup at 22, and you start writing your own programs now, then by the time you start the company you'll have spent at least 7 years practicing writing code, and you can get pretty good at anything after practicing it for 7 years.
所以,這是你需要的三件事之一,精通某種或某些種類的技術。你以同樣的方式學習小提琴或足球:練習。如果你在 22 歲時創業,而你現在就開始編寫自己的程式,那麼在你創業時,你至少已經練習了 7 年的編程,而且在練習了 7 年之後,你可以在任何事情上都變得相當不錯。
Let's suppose you're 22 and you've succeeded: You're now really good at some technology. How do you get startup ideas? It might seem like that's the hard part. Even if you are a good programmer, how do you get the idea to start Google?
讓我們假設你現在 22 歲,而且你已經成功了:你現在真的很擅長某項技術。那麼,你要如何獲得創業點子?這可能看起來是最難的部分。即使你是一位優秀的程式設計師,你要如何獲得創立 Google 的點子?
Actually it's easy to get startup ideas once you're good at technology. Once you're good at some technology, when you look at the world you see dotted outlines around the things that are missing. You start to be able to see both the things that are missing from the technology itself, and all the broken things that could be fixed using it, and each one of these is a potential startup.
事實上,一旦你擅長某項技術,獲得創業點子就變得很容易。一旦你精通某項技術,當你環顧世界時,你會看到那些缺失的事物周圍有著虛線的輪廓。你開始能夠看到技術本身缺少的東西,以及所有可以使用它來修復的損壞的事物,而其中每一項都是潛在的創業機會。
In the town near our house there's a shop with a sign warning that the door is hard to close. The sign has been there for several years. To the people in the shop it must seem like this mysterious natural phenomenon that the door sticks, and all they can do is put up a sign warning customers about it. But any carpenter looking at this situation would think "why don't you just plane off the part that sticks?"
在我們家附近的小鎮上,有一家商店的門上掛著一個警示牌,警告顧客這扇門很難關上。這個警示牌已經在那裡好幾年了。對商店裡的人來說,這扇門卡住了似乎是一種神秘的自然現象,而他們所能做的就是掛上一個警示牌來提醒顧客。但任何一個木匠看到這種情況都會想:「你為什麼不把卡住的部分刨掉就好了呢?」
Once you're good at programming, all the missing software in the world starts to become as obvious as a sticking door to a carpenter. I'll give you a real world example. Back in the 20th century, American universities used to publish printed directories with all the students' names and contact info. When I tell you what these directories were called, you'll know which startup I'm talking about. They were called facebooks, because they usually had a picture of each student next to their name.
一旦你精通程式設計,世界上所有缺失的軟體對你來說就會變得像一扇卡住的門對木匠一樣明顯。我給你一個真實世界的例子。在 20 世紀,美國大學曾經出版印刷版的目錄,其中包含所有學生的姓名和聯絡資訊。當我告訴你這些目錄的名稱時,你就會知道我說的是哪家新創公司。它們被稱為 facebooks(臉譜),因為它們通常在每個學生的姓名旁邊都有一張照片。